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You have to change these first lines of plugins/CMakelists.€” Download TVPaint Animation 10 PRO for macOS as it is completely secure and error-free. About the TVPaint-plugins(build & install)Ĭmake must be installed, and the TVPaint_SDK must be present also. functions.py provides the functions that do things with tvpaint, like retreiving information or other things. The module provides a wrapper( launch.py) that launches tvpaint with the serverservice that listens for commands send by tvpaint. TVPaint unblocks user-input & the user can now proceed working on the fileĪbout the python module(pytvpaint_avalon).TVPaint(ie, the plugin) receives the string with the path & loads the file.User selects a workfile, gui closes, string with path is sent back to TVPaint(still listening).the python-Wrapper(launch.py) executes the pyqt5-gui for the workfiles.TVPaint starts listening on port # for return-messages(strings).TVPAint blocks user-input & the string "open avalon-workfiles-ui" is sent to py-socketserver.user runs plugin, for example the "open workfiles-ui-plugin".py-socketserver starts & listens for commands on port 4242.Wrapper(launch.py) is executed & avalon-core is imported.The wrapper imports all the necessary avalon-stuff, and also starts the socket-server that handles

then launch tvpaint with the wrapper, like this: ( export PYTHONPATH=$PYTHONPATH:/home/me/projects/avalon-core) & add it to your pythonpath, for example. You also should clone the tvpaint-branch of avalon-core: To have it working, you must first compile&install the plugins(see below). The recurse-option is used to download a submodule that enables the plugins to write jsonstrings Usage The rest of the dependancies are in requirements.txt Download: In my testing-env I have the module avalon-core & pyblish, etc. So you can say it is still in the testing-fase. It has been mainly tested on fedora(linux). This project is very much in progress, parts are still in the proof-of-concept-fase. These pythonscripts should further integrate TVPaint with Avalon. When the plugins are loaded when tvpaint starts, they provide the functionality to communicate with (manually still, look below for instructions) The plugins should also be compiled with this project. It works by having special tvpaint-plugins that are made for executing a specific avalon-ui like 'workfiles' or 'publish'. This project is dedicated to make TVPaint work with Avalon.
